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· 2 min read
Luigi De Russis
Associate Professor

The 2nd edition of the Digital Wellbeing for Teens - Designing Educational Systems (DIGI-Teens) workshop to be held in October 2025 at Salerno, Italy is currently accepting contributions!

DIGI-Teens is a CHItaly 2025 workshop that aims to establish a venue for the academic and industrial communities to discuss ongoing research and ideas at the intersection of digital wellbeing and education, aiming to promote the development of strategies and tools to "teach" users – particularly children and teenagers – to use technology more meaningfully and consciously.

Screenshot of the 2nd DIGI-Teens workshop website

· 3 min read
Luigi De Russis
Associate Professor

From April 26 to May 1, 2025, the e-Lite group will attend the ACM CHI conference on Human Factors in Computing Systems in Yokohama, Japan.

Luigi, Alberto, Tommaso, Luca, and Rob will be there in person. If you see any of us, feel free to say hello: we're always happy to chat! 😊

The team will present a full paper on scientific writing with AI, along with two Late-Breaking Works (LBWs) on digital wellbeing.

Banner of the CHI 2025 conference

· 4 min read
Alberto Monge Roffarello
Assistant Professor

We are excited to announce that our latest research, The Digital Attention Heuristics: Supporting the User's Attention by Design, has been published in the prestigious ACM Transactions on Computer-Human Interaction (TOCHI). The research, led by Alberto Monge Roffarello and Luigi De Russis from Politecnico di Torino, in collaboration with Kai Lukoff from Santa Clara University, introduces a set of eight design heuristics aimed at preserving user attention and fostering digital wellbeing.

The paper addresses the growing concern around "attention-capture" designs employed by tech companies, which often exploit users' psychological vulnerabilities to maximize engagement. Examples of these attention-capture designs include the infinitely scrollable newsfeed of Instagram or the autoplay of the next video on YouTube. Unlike traditional digital wellbeing interventions that place the burden of digital self-control on users, this research shifts the focus to designers, offering actionable heuristics to create interfaces that respect users' attention and time by default.

· 2 min read
Alberto Monge Roffarello
Assistant Professor

We are thrilled to announce the publication of our latest research, "Supporting Teachers, Engaging Students: A Collaborative Model for K-12 Computing Education," in the Entertainment Computing journal.

The work shares our experience with the Batti il 5! national project, which aimed to strengthen computing skills in primary schools in the Mirafiori Sud district of Turin. In the paper, in particular, we address key challenges in integrating Computational Thinking (CT) into primary school curricula, such as teacher training and curriculum development. Through the design and evaluation of an introductory coding course for 4th-grade students—where children were guided to create a simple Scratch video game like the one shown in the figure—we explored how project-based learning and a collaborative approach involving experts, teachers, and high-school tutors can foster engaging and inclusive learning experiences.

Some screenshots from the StepByStep app

· 2 min read
Laura Farinetti
Assistant professor
Fulvio Corno
Full Professor

Il 5 marzo 2025 partirà la seconda edizione del corso Critical Making, rivolto ai docenti di scuola secondaria superiore nell'ambito del progetto europeo Erasmus+ "Critical Making", che ha come obiettivo combattere la disinformazione in ambito scientifico attraverso la progettazione didattica e l'integrazione delle tecnologie.

· 3 min read
Luigi De Russis
Associate Professor

From the 4th to the 6th of February 2025, Catia Prandi will hold a course on Citizen Science in our university. The invited course is part of the Ph.D. in Control and Computer Engineering, and it is open to Ph.D. students from the Politecnico and other institutions.

The course will introduce the concept of Citizen Science as a scientific method for collecting data by actively engaging citizens while addressing scientific research.